Don't Drop The Egg!
You just stole an egg from ol' Mother Clucker! Get back home with it as fast as possible, but be careful not to drop it!
A game made for Ludum Dare 46, the theme was "Keep it Alive"
Controls:
[A] [D] - Move Left and Move Right
[SPACE] - Jump
[S] - Slide Faster On Wall
[R] - Restart Level
[F] - Skip Level
Music: Juhani Junkala https://opengameart.org/content/4-chiptunes-adventure
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Game Endeavor |
Genre | Platformer |
Tags | 2D, Cute, Difficult, Ludum Dare 46, Pixel Art, Short, Singleplayer |
Links | Ludum Dare |
Download
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Click download now to get access to the following files:
dont-drop-the-egg_win.zip 17 MB
dont-drop-the-egg_linux.zip 18 MB
ludum-dare-46_mac.zip 13 MB
dont-drop-the-egg_win_gles2.zip 17 MB
Comments
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This game is really good, It looks really well designed, the pixelart and the animations were polished. The game feel is extremely satistiying and fair.
The mechanics are well implemented, the only thing I would like is a more progressive difficulty, it was a bit unbalances.
Overall is a pretty good challenging platformer. Keep it alive!
It a fun and well done game. The controls are a little bit to slippery for my tastes. The visuals are great and i find the fall damage mechanic an interesting challenge. I cant really see much of "keeping it alive" in the game. Most of the platformer elements are well explored but it would be cool to see a level using both the moving platforms and the wind bursts. The mechanics are introduced well all though it took me some time to realize i died of fall damage the first time although i cant think of a way to communicate it better.
I can't run the game ='[
Though I think it is a problem with my hardware, since the downloaded version says my "video card does not support any of the supported OpenGL versions".. Did you use GLSE3?
Howdy. I did, I've included a GLES2 version for you though. It's Windows, so if you need a different operating system then please let me know. :)
Ohh Thank you very much! Will give it a try and give my feedback =]
It's very good! Movement feels very good, and the stages force you to learn the mechanics before progressing. I would like to see more levels and challenges (though I know it would be crazy for just a weekend), and also maybe an ending where the protagonist reaches home hehe. Liked the visuals too, very simple but very effective. The difficulty is also good, not being boring easy, nor frustratingly hard. I only had actual trouble on the last level, but it was because the wind did not render here haha (but I managed it some attempts).
Ha, yeah. I watched Ric stream my game and I uploaded an updated version with arrow key support, forgot to switch back to gles3 and seen that gles2 removed the particles. Something I'll have to keep in mind for the future. That must've been difficult. Thank you for playing. :)
I am watching that video right now haha
From what I saw when he was paying that last part, I think I have some ideas for the wind streams.. One of them is the same someone pointed out in the video: there could be a second area with stronger wind near the bottom of each stream, to make it harder to hit the ground while on the stream. The other thing I think would make it more manageable would be to give a limit to the speed it adds vertically, so it doesn't send your character flying up